Mapping the Great Game :Explorers , Spies & Maps in Nineteenth-century Asia
By: Dean, Riaz.
Publisher: Gurgaon Penguin Viking 2019Description: xv,293p.ISBN: 9780670092918.Subject(s): Surveyors -- Cartography -- Historical geography -- Central AsiaDDC classification: 526.9 Summary: The Great Game raged through the wilds of Central Asia during the nineteenth century, as Imperial Russia and Great Britain jostled for power. Tsarist armies gobbled up large tracts of Turkestan, advancing inexorably towards their ultimate prize, India. These rivals understood well that the first need of an army in a strange land is a reliable map, prompting desperate efforts to explore and chart out uncharted regions. Two distinct groups would rise to this challenge: a band of army officers, who would become the classic Great Game players; and an obscure group of natives employed by the Survey of India, known as the Pundits. While 'the game' played out, a self-educated cartographer named William Lambton began mapping the Great Arc, attempting to measure the actual shape of the Indian subcontinent. The Great Arc would then lauded as 'one of the most stupendous works in the whole history of science'. Meanwhile, the Pundits, travelling entirely on foot and with meagre resources, would be among the first to enter Tibet and reveal the mysteries of its forbidden capital, Lhasa. Featuring forgotten, enthralling episodes of derring-do combined with the most sincere efforts to map India's boundaries, Mapping the Great Game is the thrilling story of espionage and cartography which shrouded the Great Game and helped map a large part of Asian as we know it today.Item type | Current location | Call number | Status | Date due | Barcode |
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Books | NASSDOC Library | 526.9 DEA-M (Browse shelf) | Available | 51296 |
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519.57 LEP-S Statistical Methods for Experimental Research in Education and Psychology / | 523.1 HAW-T Theory of everything | 526 AZO-P Paradigms in cartography: an epistemological review of the 20th and 21st centuri | 526.9 DEA-M Mapping the Great Game | 530.01 ROU- The Routledge companion to philosophy of physics / | 530.07 SAX-; Emerging perspectives in physics education | 530.7 PAN-; Perspective in physics education: a piagetian approach |
The Great Game raged through the wilds of Central Asia during the nineteenth century, as Imperial Russia and Great Britain jostled for power. Tsarist armies gobbled up large tracts of Turkestan, advancing inexorably towards their ultimate prize, India. These rivals understood well that the first need of an army in a strange land is a reliable map, prompting desperate efforts to explore and chart out uncharted regions. Two distinct groups would rise to this challenge: a band of army officers, who would become the classic Great Game players; and an obscure group of natives employed by the Survey of India, known as the Pundits. While 'the game' played out, a self-educated cartographer named William Lambton began mapping the Great Arc, attempting to measure the actual shape of the Indian subcontinent. The Great Arc would then lauded as 'one of the most stupendous works in the whole history of science'. Meanwhile, the Pundits, travelling entirely on foot and with meagre resources, would be among the first to enter Tibet and reveal the mysteries of its forbidden capital, Lhasa. Featuring forgotten, enthralling episodes of derring-do combined with the most sincere efforts to map India's boundaries, Mapping the Great Game is the thrilling story of espionage and cartography which shrouded the Great Game and helped map a large part of Asian as we know it today.
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